Advent/Archive
A downloadable game for Windows
The Cell, a secret prison built to contain those considered threats to humanity, has never been breached... until now. Following her daring escape, Shiori Novella strikes out in search of what she left behind before her imprisonment.
She must delve through a dangerous cave system to return to the Archive, and reclaim what is most precious to her.
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Advent/Archive is a short fan-game, made in RPG Maker MV, featuring Shiori Novella, and guest starring other talents from Hololive. You play as Shiori, navigating an underground dungeon in search of the Archive. You will have to fight through tough monsters and discover treasure to make it all the way through.
Features:
- Roaming monsters will pursue you when spotted. Some monsters are camouflaged and will ambush you when you approach. When a monster makes contact with the player, a battle encounter begins.
- In battle, each participant takes one action per turn. The order in which participants act depends on their Agility.
- Enemies may drop parts that you can use to craft potions. Other items you find can be used to upgrade your weapons.
You may record or stream this game however you like, but you may not use it for any commercial or for-profit purposes that go against Cover's Derivative Works Guidelines.
You may contact me here! devomastervg25@gmail.com
Warning: This game contains cosmic horror themes.
Disclaimer: Advent/Archive is a free, unofficial fan game. Damascus and Advent/Archive are not affiliated with or represent Hololive or Cover Corp in any way. This project was made while following all guidelines under the Hololive Derivative Works guidelines (https://hololivepro.com/en/terms/).
Advent/Archive features no monetization and is completely free to play. All assets in the game are either made by me or purchased with the license to use commercially and non-commercially. The publicly available assets used include but are not limited to:
- Yanfly, SmeRndmDde, Mr. Trivel, HimeWorks- custom scripts
- Aekashics Librarium - enemy battle sprites
- Aekashics Librarium, Kadokawa, Chalkdust, SwiftIllusion - enemy map sprites
- FirstSeedMaterial, PVGames- tilesets
This game was made with assets already being used in another of my indie games currently in-development, Sarkara: Prologue. It shares the same overall mechanics of the game, as well sharing many of the same maps, enemies, skills, and items.
Note: This game may not be accurate to official Advent lore. I started writing this a long time ago and I'm not changing it.
Created by Damascus
Release: October 6, 2023
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Install instructions
Unzip the file into any location and launch the game directly from the .exe file.
When updating your game, replace the old files in the game folder with the new files from the zip. Your old save games will still work in the new updates.
Comments
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Alright, I finally found the right time to play this game.
Wow. I really enjoyed the story and the EPIC BOSS BATTLE!
I like the battle system (showing turn order) and the weapon "modding" system. Great work on the character sprites and portraits too!
I got a couple of random crashes when loading a scene or after a save, maybe I was pressing buttons too fast.
Also found a bug that let the battle continue even if Shiori was at 0 HP. The next battle or scene change will kill Shiori though. The game also errored out if I tried healing her with an item while in this state. It was inconsistent though, as it let me do it once, but after reloading a save it didn't work and errored instead.
Overall a great game!! Great work!
I just got around to trying this. Let me just go over my experience so you can understand why I'm probably not going to play this again. The opening narration was fine, but once out in the mine, the only indication I saw of an objective was the chest. I decided to follow the railroad after seeing that the nearby sign had no point to it, and that got me into battle with the first slime.
There were 4 of them. I didn't get the tutorial message about weaknesses until after I'd split one, at which point I found out that they deal less damage that way. That meant that the information I had available was that I might be able to kill them faster if I tested for their weakness, but my best hope of minimizing damage in this 1v4 fight was to split all of them. Put another way, the best strat that I knew was definitely available for the very first fight in the game was to make the fight take a really long time. I also still lost 2/3 of the maximum hp in the process for only a small portion of exp.
After that I continued down the railroad and tried to avoid the next slime, only for Shiori's inner monologue to hit and prevent any movement. At that point I then found the slime's ice weakness, but I was still annoyed at having to fight it at all.
From there I thought maybe I should check a side route for chests, and then got caught by a rat that I literally couldn't see due to the lack of color contrast. I decided to use lightning because rats and slimes are very different, but the rat turned into a basty, then cast sleep with no message indicating how sleep works nor any indication of which monster's weakness would have applied during that attack.
From there, I tried the two spells on it and found that neither were its weakness, before the other 3 rats got enough crits for a game over. Since it hadn't occurred to me that saving would be needed that early, I started a new game. I then found out that the opening dialogue has very frequent hard pauses that prevent skipping it. That's the point where I stop playing.
Sorry i took a long long time getting around to addressing this (depression), but I'm going to look into some of these issues. Thanks for bringing them up for me.
The basty is meant to be a rare random encounter, but from multiple reports, it seems to appear more often than the probability I set should suggest. Instead, I'm going to make sure the player doesn't encounter it until they are equipped to handle it.
I'll also work on a way to freeze enemy movement while dialog boxes are open.
I'll give this fangame a try later!
It will be a nice addition to the hololive fangames database. :)
Oh and a tip: If you'd like your game to be played by hololive talents on stream, you should provide an email address somewhere in the game page, so that COVER can contact you for permissions (just stating the game is free to stream on the game page is not enough). This is something Calli mentioned in one of the streams where she played some fangames.
Ah, I didn't know this, thanks for informing me! I added an e-mail link and I'll add that to my Twitter post too.